RTS devlog #10: Following paths

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  • I love to read this blog series where you basically confirm that features and plugins are lacking and are too basic to attract or offer users (game players) decent smooth playable logic, something else then very basic. Which they might expect.

    There have been countless discussions on forum on this kind of subject: where to draw lines on each plugin features? And outcome has always been essentially it's pointless to add very specific features and engine is made to offer "general" features. And in this blog series you start showing off how rudimentary some of the features are.

    This development step which involes pathfinding in this case, is very basic and every user who ever have used it in C3, have gone though same steps as you are going though and without ability to change anything.

    Overall there is hope new lines are drawn and more features are includes in C3. And overall other plugins which are not used in this "RTS Tank game" are also reviewer and new lines are drawn.