RTS devlog #10: Following paths

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  • I do not currently use the pathfinding behavior but it is awesome to see this amount of polish for the feature.

    Worse still, the overshoot could run in to an obstacle and risk getting stuck

    The same could be true for "undershoot" too, if it turns a corner it will start steering before it reaches the path point and might steer right into a tree or the corner of a wall.

    If you plan to bring this feature into C3, which I hope because it does look nice and smooth, I would love to see an on/off switch for this. It would be even better if we were able to override the turn radius.

    Because in my experience getting stuck on corners was actually a much bigger and more common problem with pathfinding in C3 than bumping into something because of a too wide turn.