RTS devlog #9: Extreme pathfinding

You're viewing a single comment in a conversation. View all the comments
  • 1 Comments

  • Order by
  • Thank you very much for the path-finding improvements. Reminds me a lot of the path-finding customization from Lernie Ang:

    youtube.com/watch

    Although your implementation is still slightly biased towards top-down path-finding due to the invisible grid... It will still help a lot in isometric projects for more natural movements.