DeformQuad (Construct 3 Effects)

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    DeformQuad

    Deform a quad image within the boundary of an object using relative vertices with the object.

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  • Hi, sure upload a link to the project (I use sendgb.com to share files, but whatever works for you.)

    In general I use 3DShape or 3DObject to do what I used to want to do with this effect these days.

    • Hi Mikal,

      Thank you for looking into this for me, much appriciated.

      Please find the example file.

      dropbox.com/s/34hvsxd8k4ojtcz/deform_issue.c3p

      Please drag the arrow icons to see the issue in play.

      Thanks

      • I took at look at this, but don't see an obvious answer, I imagine there is an issue with the transformation when the UVs transition at the border and the bilinear tries to blend across the boundary.

        • That's a real shame, but thank you for taking a look.

          Its perfect for my use if it wasn't for this small issue and frustratingly I cant really find another way/addon to get same behaviour. :(

          I also noticed that setting "Downscaling to Low" removes the issue but again this then results in "blocky edges".