DeformQuad (Construct 3 Effects)

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    DeformQuad

    Deform a quad image within the boundary of an object using relative vertices with the object.

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  • Hi Mikal, I know this was a while ago now but I am revisiting this and trying to overcome this same issue.

    I can try and send over an example showing the issue but to describe again:

    It is a single PNG image that is transparent right to the edges of the image with only some non-alpha parts within the image. The non-alpha areas are a solid colour (red) which is what is then seen as a thin border of the whole image (the 4 sides).

    Again it only happens when using tri or bilinear sampling.

    Hope you can help.

    • Hi, sure upload a link to the project (I use sendgb.com to share files, but whatever works for you.)

      In general I use 3DShape or 3DObject to do what I used to want to do with this effect these days.

      • Hi Mikal,

        Thank you for looking into this for me, much appriciated.

        Please find the example file.

        dropbox.com/s/34hvsxd8k4ojtcz/deform_issue.c3p

        Please drag the arrow icons to see the issue in play.

        Thanks

        • I took at look at this, but don't see an obvious answer, I imagine there is an issue with the transformation when the UVs transition at the border and the bilinear tries to blend across the boundary.

          • That's a real shame, but thank you for taking a look.

            Its perfect for my use if it wasn't for this small issue and frustratingly I cant really find another way/addon to get same behaviour. :(

            I also noticed that setting "Downscaling to Low" removes the issue but again this then results in "blocky edges".