Construct 3 r231

You're viewing a single comment in a conversation. View all the comments
  • 2 Comments

  • Order by
  • There are problems when working with textures using "Mesh"

    When, when working with dynamic changes in textures, I press cancel the action (change the position of the polygon), the system crashes and breaks.

    That is, when TiledBackground with physics behavior changes in Mesh polygons and "UNDO" is canceled, the project crashes and breaks.