Construct 3 r227

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  • Is there any plan to extend particle plugin via complex expression or via scriping to grand more access to opengl Point primitive, which particle object is using?

    Or using particle object "import sprite setting" converts them to point primitives?

    And are particles via scripting still undocumented?

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      • Ashley's avatar
      • Ashley
      • Construct Team Founder
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      • (1 child)

      If you want more advanced control of particles, you can already use the object mode to spawn sprites, and then control those sprites individually.

      • Current advanced control is more like "Sprite basic particle behavior", which adds preview(most important), angle, cone, rate and few other settings to sprite/s, while leaving out the advanced particle spawning as whole!

        Just my thoughts on that specific control and I was not asking for new features, just some exposed controls. Which are already somewhat there if one is to use just sprites and scripting. Leaving few settings angle, cone, rate and few others to expose via scripting.