Construct 3 r225

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  • Editor hierarchy setup is a great addition! I really hope it will be possible in the future to setup a character or objects in the editor and assign the whole hierarchy a tag or something. And then at runtime be able to spawn the whole "tag" where relative positions and everything spawns in just as it was setup in the editor. That would be super powerful and make characters and UI so much easier to make and remove the need for a ton of events :D

    1. Create a hierarchy in editor and assign a tag

    2. Creating the tag at runtime will spawn parent object and all children and positions everything the same way it is setup in the editor.

    So it functions like a more powerful container where you can use multiple instances of the same object as children and setup child positions relative to parent right in the editor.

    Anyway, keep up the great work!

    • Yep, same hope for that feature here ...

      This feature would be a enormous timesaver and code-shrinker =)

    • 100% behind this. Being able to spawn child objects based on their relative positions, as opposed to them defaulting to the parent object's X/Y, would be a huge time-saver. I've had to create some fairly cumbersome functions to do this currently; having the hierarchy system be a little closer to other engines' prefab systems would go a long way.