Game Development Blog Posts

Browse all blog posts published by the game development community.

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Well, I've started importing my inventory code into my main game file which is great. It's all nicely contained in its own layout... Read more
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It's been a few weeks hasn't it? Well, y'know sometimes you need a holiday. But, break's over, I'm back and blogging has started u... Read more
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I’m back with lots to say, so I’ll probably post a few new entries to this blog, starting with this one...The day is the 18th and... Read more
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This week's blog post is going to be a little different because…. A whole year. I can't quite believe it to be honest! One thing i... Read more
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Happy Friday! Today I'm gonna talk about arrays some more, hurrah! So the inventory is now sortable thanks to the Sort action that... Read more
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Spritesheets (aka texture atlases) are a common technique in computer graphics to combine multiple images on to a single image. Ho... Read more
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How's it already Friday? It feels like it was yesterday I was writing a blog post… Ah well, at least I have something to talk abou... Read more
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Happy Friday, time for another progress report! Sorry these blog posts are getting a little samey – I’ve kinda slowed up with deve... Read more
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So, I’ve been back into the inventory tests this week. It’s mostly been adding the functions to tidy up my events and add the basi... Read more
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On the 15th of May 2018, we posted a rather special blog post – Construct 3 had just launched r100. And we thought that was a pret... Read more
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Oh look, it’s Friday again! Guess I’d better start this blog post. It’s been a good week, managed to get the update to the menu tu... Read more
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