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1
favourites
7
RTS devlog #7: optimizing performance for 1000 units
In the previous devlog I focused on getting intense multiplayer combat with 1000 units to use just 50kb/s bandwidth. Now it's time...
Read more
Posted
30 Nov, 2022
~8-14 mins read time
19,775 visits
3 comments
Ashley
Construct Team
Founder
published on 30 Nov, 2022
4
favourites
15
Developer Diaries: Nick Dufault
Welcome to another edition of Developer Diaries. This week, I spoke to Nick Dufault, aka Vimlark Games. Hey there, I’m Nick. I mak...
Read more
Posted
9 Sep, 2020
~8-13 mins read time
3,613 visits
7 comments
Laura_D
published on 9 Sep, 2020
8
favourites
26
Demonoire - New bundled RPG for Construct 3
A few Constructors have been working laboriously for months coming up with a new RPG template that will be included for free withi...
Read more
Posted
10 Apr, 2018
~1-2 mins read time
13,854 visits
24 comments
Tom
Construct Team
Founder
published on 10 Apr, 2018
4
favourites
7
RTS devlog #3: Minimal multiplayer milestone
You can now play a minimally multiplayer version of the RTS live online at CommandAndConstruct.Com ! It's an unoptimized export ru...
Read more
Posted
10 Oct, 2022
~5-9 mins read time
2,932 visits
6 comments
Ashley
Construct Team
Founder
published on 10 Oct, 2022
4
favourites
14
Developer Diaries: Mateus Ferreira
We're back with another edition of Developer Diaries! This time, I caught up with Mateus Ferreira, the developer behind several gr...
Read more
Posted
26 Aug, 2020
~4-7 mins read time
5,135 visits
14 comments
Laura_D
published on 26 Aug, 2020
2
favourites
13
Super Basic Battlin'
Last week I talked about my current project – building a turn-based, Pokemon-inspired battle system. Step One for this inevitably...
Read more
Posted
6 Nov, 2020
~2-3 mins read time
2,033 visits
5 comments
Laura_D
published on 6 Nov, 2020
3
favourites
21
Launching the new Construct 3 runtime
We've been working hard for most of this year on a complete, ground-up rewrite of the runtime engine (the part of Construct that r...
Read more
Posted
12 Dec, 2018
~6-11 mins read time
8,512 visits
8 comments
Ashley
Construct Team
Founder
published on 12 Dec, 2018
4
favourites
9
More efficient and more advanced effects with sub-layers
There's lots new in our latest r276 stable release, but today we want to highlight one new feature: Sub-layers! At first blush sub...
Read more
Posted
15 Dec, 2021
~4-6 mins read time
4,737 visits
8 comments
Ashley
Construct Team
Founder
published on 15 Dec, 2021
4
favourites
17
Construct 3 on the Raspberry Pi 4
We've previously blogged about the Raspberry Pi 2 , as well as the Asus Tinker Board , another single-board computer. This time ar...
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Posted
9 Oct, 2019
~2-4 mins read time
8,874 visits
15 comments
Ashley
Construct Team
Founder
published on 9 Oct, 2019
6
favourites
24
Construct 3 - A Year in Review
So, here we are, a year to the day since we launched Construct 3 in public beta. A lot has changed since our inaugural public buil...
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Posted
28 Mar, 2018
~8-14 mins read time
8,418 visits
32 comments
Laura_D
published on 28 Mar, 2018
12
favourites
19
More about Construct's new functions
We recently introduced a new redesigned functions feature for Construct 3. Check out that blog post in case you missed it. We have...
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Posted
15 Apr, 2019
~5-8 mins read time
6,232 visits
19 comments
Ashley
Construct Team
Founder
published on 15 Apr, 2019
1
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