Rhindon's Forum Posts

  • I've long-since deleted it. This was nearly four years ago.

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  • No, that was the to ignore the GPU blacklist. For WebGL2 I had a separate flag.

    Well, in either case, both are enabled.

  • Try setting the WebGL2 flag to Enabled (it's Automatic on default).

    Already done. That was one of the first things I did - by your suggestion, if I recall.

  • Please check the steps in this bug report : https://www.scirra.com/forum/oops-webgl-is-not-supported_t189525.

    Consider posting your own results in the topic.

    Reporting issues for C3 should be done in the bug reports forums, not the general discussion forums, thanks.

    Sorry about that, KYATRIC. From the construct.net page, when it provided a link for reporting bugs, it took me to the general C3 discussion sub-forum. I didn't see the bug report forum for C3. I'll go ahead and repost this matter correctly.

    And thanks everyone!

  • Also, I tried loading Construct 3 in my Chrome mobile browser directly through construct.net. Despite triple-verifying that I do, indeed, have the (currently) latest version (56), the page still acts like I'm on a desktop (I guess that makes sense...) and asks me to update to version 57.

    I'm using the Google Pixel (Android version 7.1.1 with security patch level: March 5, 2017).

    EVERYTHING is as up-to-date as I can figure.

    I'm clueless about any Chrome settings regarding WebGL or my (non-existent) GPU.

    Granted, this is all beta, but I don't know if this is because it's beta or if it's my computer.

  • I had the same problem on my notebook. Chrome said only software rendering is enabled under chrome://gpu/ . I managed to solve it by turning on the #ignore-gpu-blacklist flag under chrome://flags/ .

    Thank you for the tip!

    Sadly, it didn't work. I engaged the #ignore-gpu-blacklist flag AND cleared the browsing history, cached items, cookies, etc. It still gives me the same error page I reported above.

  • While attempting to launch C3, I ultimately get a message that states,

    [quote:2y2km6x1]Oops! WebGL is not supported.

    WebGL provides high-performance graphics for web apps. Construct 3 needs WebGL support to run, but this browser does not appear to support WebGL.

    Try installing any available system updates, and check for an update for your graphics driver. Alternatively if you have access to a newer device try using that.

    I have ensured that I updated my Chrome browser to the latest available version at this time (Version 57.0.2987.110 (64-bit)) but still I either get the above message, or, on repeated attempts, a page that says the page doesn't even exist on the server according to the link that took me there (but this is seemingly random as other attempts will get me to the next page...but that's a separate issue with the Construct.net website). On the System Requirements Check page, however, it says, "Congratulations! As far as we can tell, you're able to run Construct 3!" So at this point, I'm not sure if it's my computer or a bug in C3 or the website, itself.

    If it at all helps, here are my basic computer specs...

    Acer Aspire 5349

    Windows 10 Home OS

    Intel Celeron CPU B800 1.5GHz

    8.00 GB RAM

    64-bit OS, x64-based processor

    (No dedicated graphics processor.)

  • Everything is assigned to a layer and the only object jumping layers is the MrSpy object. So nothing else should be changing.

  • My apologies if the topic heading is confusing. The issue I'm having is, indeed, confusing. I don't think I've encountered this EVER before.

    I'm working on a 2D side-scroller.

    I have three groups of layers - A, B, and C - that make up three layers of rooms - back, middle, and front.

    Each group is made up of four layers, themselves...

    • Background - force own texture (true), transparent (no)
    • Main - where the main character exists
    • Lighting - for all light-based objects (blend mode Destination out)
    • Foreground

    Up to this point, everything works and appears as it should.

    I've successfully made it so my main character, Mr. Spy, moves between the layer groups just fine.

    When switching between layers, if Mr. Spy goes back a layer group (such as from C to B ), then the layer closest to the player's vision is turned invisible (if moving from B to C, layer groups A and B are invisible), thus making the non-transparency and texture forcing a non-issue.

    So far, for testing purposes, I have a HangingLight object with a light cone in the B layer group only (on the Layer B Lighting layer). Going through either pair of doors - that lead one to Layer Group A or one to Layer Group C - is fine. But when moving BACK TO Layer Group B, where the lights are, the lights are in effect, and yet they cannot be VISIBLY seen like when you first run the game. Meaning, you can see the EFFECT of the light cone making anything overlapping the light object more visible, just like normal light, but you can't actually see the white transparency of the light object, itself.

    I am at a complete loss as to why this is.

    CONTROLS: Arrow keys to move, A on a door to open

    https://dl.dropboxusercontent.com/u/36080515/MrSpy%20beta%2002.capx

  • And please don't feel bad for the long post. The way my mind works is odd. At times I need long, detailed info. Other times, short-n-sweet is what's needed. God only knows when I'll need which one. LOL Honestly, I have a hard time knowing, myself. I just keep asking questions until I figure out the right question that gets me the right answer. With all your info, if I'm still confused, at least I'll be able to sort things out a bit to know where I'm still unsure. Again, I'm SO grateful for your effort and your willingness to give such a thorough answer. THIS is the kind of detailed approach I've needed since I started using C2 several years ago.

  • I'm definitely going to read all of this and play around with your .capx. THANK YOU! I'm very, VERY grateful for this info and all the time you took to put it together. God bless you!! TRULY!

  • Despite there being a sample .capx file that illustrates how each blend mode words, I am sometimes still at a loss when it comes to understanding what it is I'm seeing. Namely, the "behind the scenes" and the terminology sometimes escapes even as I think I finally get it...

    For those with a better grasp on such things, could you explain what each blend mode is, what exactly is going on between the objects as the blend effect is active, and what "additive", "destination out/in", "source out/in", "XOR", etc, etc, etc all mean, please?

    Basically, I need a "...For Dummies" explanation.

    Thank you, kindly!

  • Thank you, rexrainbow! As always, you have my deepest gratitude. I will check those out and see what I can learn from them. GOD BLESS!

  • and R0J0hound - thank you both for everything. It always means a lot to me to have such kind and supportive people like yourselves. GOD BLESS you for that.

    And I had a feeling rexrainbow would be THE go-to guy.

    (Rex, if you have anything specific that could assist me, would you point me in the right direction, please? Otherwise, I will try to find the list of everything you've done so far... God bless you, too, sir!)

    I'll check out the videos you suggested, GameCorp, and see if those give me a proper direction for what I'm trying to do.

    Although, in my initial search, I did find several potentially good options in the tutorials section: https://www.scirra.com/tutorials/search?q=AI

    THIS one stood out to me: https://www.scirra.com/tutorials/1051/b ... cing-games

    I'm still just starting to go through them, so I don't know which, if any, would suit our needs for a racing game as we picture, but maybe that'll help.

  • I'm working on a simple top-down racing game.

    Initially, the idea is to simply set the best lap times along with some other challenges I would add.

    But I feel that it would be important to add traditional racing elements, which means the option to race against other cars, typically controlled by the computer. My problem is creating A.I. that's natural enough to feel like it's actually trying to RACE you.

    Basically, what are some resources or ways I can do that within C2?

    I know Pathfinding behavior would be my initial go-to, but I have this sense that it won't be completely suitable (I could try to articulate why, but I'm trying to keep this a short and to-the-point post). Alternatively, I might be able to devise something using the Bullet behavior and a constantly updating direction based on any other obstacles or cars on its way to its immediate goal on the track... (Easier to SHOW than to explain what I'm thinking...)

    Anyway, while I test out some ideas and do some searching, myself, I would be grateful if anyone could point me to some proven racing A.I. tips and tricks, please. Thank you so much!