3D model updates; Bug fixes.
Seems to be major performance drop on my project in latest beta from 200fps down to 30fps. Will try and trace it, but was fine in r496 and before. (I don't use 3d models, only meshes)
Any idea on possible changes that could of effected meshes or editing mesh points? (to narrow it down)
Same here, in my 2d game zooming all the way down, i got 10fps instead of the previous 60 in 496! Can't find the specific cause
It's weird because if i start a new game, the performance in that game are great again even if i save/load it, while if loading a previous C3 version's savestate cause FPS to be poor (while in 496 the same save runs good)
Appears to be from just editing mesh points so I done a bug report