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  • Looks Great! This inspires me even more to start on my own project! How long has this taken you all in all?

    Hello - Who where you referring too in this post? you can always quote people or put a in front of their names, in order to get their attention

    Anyhow if you where referring to me, since i had the last post before you, i spend about 1 weeks time in total, on that project - but then again im not a very skilled programmer, so stuff takes me quite a while to learn. I tend to spend too much time on drawing stuff ^^

  • oh my apologies! Yes sorry. I'm in the same boat as you. Recently got into Construct 2 but I'm getting a better grasp of the program It's looking great!

  • marcorocco

    No need to apologies

    Heh cool and thanks again, let me know when you have a project to show us all always interesting to see what other people can come up with.

  • The first screenshot of my game in development, Rats & Castles.

    I've choosed a color palette that is really close to what some of us used to see on old Game Boy screens.

  • I've been making a few prototypes to avoid burning out lately.

    I got a hold of some dragon ball sprites, so I started making the start of a beat-em-up.

  • marcorocco

    No need to apologies

    Heh cool and thanks again, let me know when you have a project to show us all always interesting to see what other people can come up with.

    For sure! I think there's a rule on here where you have to increase your reputation by a certain amount to share work?

  • ( QUILL: Animated Minds)

    Hey Folks!

    I'm relatively new to using Construct 2. My skillsets lean more towards the visual/animated sides so learning Construct 2 has been great for getting ideas off the ground, particularly for non-programmers like myself. For the last 2 weeks I've been learning construct 2 and Spriter for a game idea called Quill:Animated Minds. It's been really fun so far and I hope to continue working on this story.

    Here's an attack demo where the user draws into the air and summons thoughts from his mind: It's a choppy preview here but there's a better preview here

  • > marcorocco

    >

    > No need to apologies

    >

    > Heh cool and thanks again, let me know when you have a project to show us all always interesting to see what other people can come up with.

    >

    For sure! I think there's a rule on here where you have to increase your reputation by a certain amount to share work?

    Im pretty sure there isnt any restrictions - other then not being able to post urls and pictures, before reaching 500 rep. But they have to do that so they dont get too much spam ^^

    Like your artwork btw. Only thing that made me wonder, was the kinda weird way he is holding and swinging his saber (sword) - it do not look all too realistic. Other then that it looks nice - looking forward to seeing more.

  • I think it's a feather pencil not a sword. And maybe he draws in the air to summon stuff.

    Edit: Just saw that marcorocco explained the gif with the exact same explanation "Here's an attack demo where the user draws into the air and summons thoughts from his mind"

  • I think it's a feather pencil not a sword. And maybe he draws in the air to summon stuff.

    haha true - that sounds more legit, i must get my eyes checked ;D

    marcorocco Never mind my previous post. I can see its a pen now

  • Anonnymitet Hey guys. The Game is called Quill and that's the Ink Quill that he's drawing into the air:P It's an Instrument that transforms thoughts into attacks. Something unique as opposed to a sword or gun.

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  • Great stuff so far!

    Started testing out higher-res graphics for my game instead of a pixel art style. Not sure which way I'm going to go.

    Definitely stay with this style. Pixel art is fantastic and all. I mean I grew up playing with games in such a style. But it's such a lazy way to go. We have the technology to create some remarkable styles. I like what you've got here so keep at it

  • > Great stuff so far!

    >

    > Started testing out higher-res graphics for my game instead of a pixel art style. Not sure which way I'm going to go.

    >

    Definitely stay with this style. Pixel art is fantastic and all. I mean I grew up playing with games in such a style. But it's such a lazy way to go. We have the technology to create some remarkable styles. I like what you've got here so keep at it

    Thanks. That post is like 6 years old though. Also, Pixel art isn't lazy, its a style choice. My current project is pixel art and it takes a lot of effort to create the sprites.

  • please support my greenlight campaign for my game habitus:D

    http://steamcommunity.com/sharedfiles/filedetails/?id=481984213

  • frozenen Cute style Gave you my vote. Good luck!

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