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Dream Journey (platform)

  • http://dreamjourney.hol.es/

    Hi everyone!

    This is a platform like Wonderboy!

    It's playable a small part of the first level..... now i'm working to the first level Boss, but i don't know where to start! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    http://dreamjourney.hol.es/

  • Nice graphics and smooth gameplay. All I can say for your end boss it make it HUGE, BIG with lots of shooting guns

  • Hi argail,

    that is really good pixel art u got there. I especially like it with the parallax effect. To be able to walk around the moon is an cool idea.

    Here a few things I would change:

    • Change volume of music/sounds. the music is a bit to loud for my taste.
    • The moon, the font, the jewels and the coins doesn't fit to the pixel art. They have to many details. Especially the jewel is to 3d-ish.
    • Collected jewels/coins fall somewhere down. That was a bit confusing like what is it going to do down there. I would just let it pop up a bit and dissapear or if you like it flying I would recommend to let it fly to the counter in the top left (like donkey kong country does it with bananas ^^)
    • Lifebar could be bigger
    • You should make it more clear when the player got hit. Maybe the sound could fix it or you let him bleed or flash or something.
    • Moving objects should look diffrent to solid rocks.

    Hope this feedback helps you. I am curious about your boss.

    Cheers,

    Marco

  • Hi argail,

    that is really good pixel art u got there. I especially like it with the parallax effect. To be able to walk around the moon is an cool idea.

    Here a few things I would change:

    - Change volume of music/sounds. the music is a bit to loud for my taste.

    - The moon, the font, the jewels and the coins doesn't fit to the pixel art. They have to many details. Especially the jewel is to 3d-ish.

    - Collected jewels/coins fall somewhere down. That was a bit confusing like what is it going to do down there. I would just let it pop up a bit and dissapear or if you like it flying I would recommend to let it fly to the counter in the top left (like donkey kong country does it with bananas ^^)

    - Lifebar could be bigger

    - You should make it more clear when the player got hit. Maybe the sound could fix it or you let him bleed or flash or something.

    - Moving objects should look diffrent to solid rocks.

    Hope this feedback helps you. I am curious about your boss.

    Cheers,

    Marco

    • Change volume of music/sounds. the music is a bit to loud for my taste.

    - Yeah, the sounds were taken around the internet and they aren't normalized!

    • The moon, the font, the jewels and the coins doesn't fit to the pixel art. They have to many details. Especially the jewel is to 3d-ish.

    - This is true! Of course i must change all the graphics due the copyright.....

    • Collected jewels/coins fall somewhere down. That was a bit confusing like what is it going to do down there. I would just let it pop up a bit and dissapear or if you like it flying I would recommend to let it fly to the counter in the top left (like donkey kong country does it with bananas ^^)

    - i work hard to get this effect that i like so much!

    • Lifebar could be bigger

    - Yes, it's very small!!! Maybe i will change the life bar with something like the original Wonderboy, so with heart!

    • You should make it more clear when the player got hit. Maybe the sound could fix it or you let him bleed or flash or something.

    - This was made a long time ago, now that I have more experience with Constructor2 i will change it, fixing the animations and the sounds.

    • Moving objects should look diffrent to solid rocks.

    - I don't understand what yo mean......

  • Hi it is great game keep improving I am making platformer too and I want to ask you what condition do you use for walk sound of character? Thank you for share.

  • Hi it is great game keep improving I am making platformer too and I want to ask you what condition do you use for walk sound of character? Thank you for share.

    Hi friend!! This is the part regarding the walking sound fx.... i don't know if there's a best way to do this, but in this way it works!

    Global variable : passi = 0 (passi means steps)

    Animation "spadadx" and "spadasx" are the animations of the sword on the left and the right side.

    Stopmuro is a global variable that check if the player is near a wall or not.

    Pgmorto is a global variable that check if the player is dead or not.

  • Thank you for sharing it is interesting system I will try it and compere with other one.

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  • Here is my version (inspired by example project Neon-platformer).

  • Here is my version (inspired by example project Neon-platformer).

    Cool! Do you have a demo to test ?

  • Build 0.004

    Added the possibility to shoot arrows.

    Addes boss (beta).

    (shoot or hit the head of the minotaur)

  • Very smooth so far, keep it up and looking forward to an awesome retro game!

  • Very smooth so far, keep it up and looking forward to an awesome retro game!

    Thanks man!!

    It's so hard because i'm alone! I need a graphics designer because the graphics that i'm using is copyrighted!

  • I self taught graphics design and animation. When you're a broke indie dev, you have to do it all.

  • I think this is awesome! You should definately work into better spritefonts, though. It's nice as hard as you believe, trust me, spritefonts will lift this game great heights. I hope you continue working on this. Great!

  • I think this is awesome! You should definately work into better spritefonts, though. It's nice as hard as you believe, trust me, spritefonts will lift this game great heights. I hope you continue working on this. Great!

    Thank you very much!!

    I don't know if choose serious characters or follow this kind of characters like the wonderboy's sprites.

    Any advices ?

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