Dream Journey (platform)

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  • Build 0.006 out!

    -Keys to open the gate

    -Final boss of the first level (beta2)

  • Hi, very nice job, well i got the 3 keys and the gate didn't open , but could manage to hit the minotaur from a distance.

    About the graphics, you should keep them simple, remember you are no expert in the graphic part, so the simple the better, a serious character/environment is more complex to realize, so keep that in mind.

  • Hi, very nice job, well i got the 3 keys and the gate didn't open , but could manage to hit the minotaur from a distance.

    About the graphics, you should keep them simple, remember you are no expert in the graphic part, so the simple the better, a serious character/environment is more complex to realize, so keep that in mind.

    To open the gate you need to go near the columns (for now of course!, i know it's not clear!)

    Regarding the graphics, yes, more simple the graphics is more problems i will avoid!

  • Build 0.007 out!

    -Skeletons Movements and collisions (beta)

    -Water effects (beta)

    -Improvements regarding the player when hit by enemies.

    -Boss movements.

    Working on the first level design.....

  • Build 0.009 OUT!

    Still to solve a problem when restarting the game.... all the gems go crazy!

  • Great looking game, and fun to play too! It has lots of atmosphere, I look forward to seeing more.

  • I sure do like those bats.

  • Working on a shop and various traps.....

    Working also to a small town for the second level.

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  • Solved some problems regarding the restart layout procedure.

    Fixing key's slot....

  • Great looking game, and fun to play too! It has lots of atmosphere, I look forward to seeing more.

    Blacksmith thank u very much! I really appreciated your reply!

  • I sure do like those bats.

    I'm sorry i don't understand this! Could you explain me ?

  • The bats sprites in the cave they look great.

  • The bats sprites in the cave they look great.

    uhhhh!!! thanks!!!

  • Build 0.012 Out!

    • Fixed bugs in the Title Menu
    • Fixed secred room's mechanics
    • Fixed collisions with hidden platforms
    • Fixed best score

    I think that now the first level is completed..... but any advices will be appreciated!

    Hidden Room......

  • Build 0.022 OUT!

    -Added one mission.

    -added new secret room.

    -fixed many bugs!

    -"M" key to check the current mission.

    I'm working on the second level, but I still don't know if redesign the tileset of the first level with the tileset of the second level, in order to do not use anymore that grapichs.

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