I'm trying to create an object spawner that spawns objects every X seconds (based on instance variable) and sets the angle, speed etc for spawned objects (with bullet behavior).
It works great for one object but as soon as I duplicate the spawner / hitboxes each spawner uses/triggers at the same X seconds value (when the intention is for each to trigger based on spawner object's individual instance variable). I tried adding the usual "For each", "Trigger once" etc. but can't get it to work right.
Thanks for any help!