I'm trying to create an object spawner that spawns objects every X seconds (based on instance variable) and sets the angle, speed etc for spawned objects (with bullet behavior).
It works great for one object but as soon as I duplicate the spawner / hitboxes each spawner uses/triggers at the same X seconds value (when the intention is for each to trigger based on spawner object's individual instance variable). I tried adding the usual "For each", "Trigger once" etc. but can't get it to work right.
Thanks for any help!
Instead of the "Every X seconds" event, use Timer behavior.
You probably don't need "For each .." condition in the "On timer" event, but I prefer to add it for clarity.
Develop games in your browser. Powerful, performant & highly capable.
Thanks dop2000 ! I thought about using the timer behavior but figured this would've worked without it. Anyway, your solution worked perfectly and it's spawning exactly as should Thanks again for your help!