Hi everyone !
i'm currently trying to finish my character gameplay ! but i've got some problem, due also i guess to the touch configuration
1 - My character should Jump with a variable jumpstrenght depending of how many time, you stay holding intouch.
The thing is, as i have set on "on any touch start" -> character Jump,
i don't know how having a robust system who calculate the correct jumpstrenght in real time during the same time i touch the screen. However there i have also seen something who stop the vector Y on anytouch end, but the problem is , in this case, the jump not look smooth during the fall it's not a natural curved line.
thanks for your help