The RPG I'm designing will have various items the user can equip. The player will be able to see the changes on his physical person in game, be it clothing or armor or weaponry.
I have an idea about how to do this, but I want to make as quick work of it as possible, so I was playing around and noticed "Adjust HSL". Would this allow me to, for example, create a glove animation using a black and white color, then depending on the properties of the item being made, give it a value to change the hue of the player's character's physical equipment? I know already I'll have to use various layers or z-order it properly because I'll have a number of equipable things.
Now my other option would be Spriter. Is it possible to individually change a sprite being used by the Spriter plugin during runtime in C2? That would make things much easier I think.