Brandon12hummer Thanks for the reply.
I was thinking about doing it kinda like that, but with the disks. Creating a round circle a few pixels larger than the disks on a lower platform with solid behavior.
Than if ball is offset from the disks, enable solid behavior on the circles.
But that's too many events. The disks themselves have a lot of evets/actions. Creating, movements....etc.etc
I'll try your way first, since it should only take a few events/actions.
Again, thank you for the reply.