In my game you have to roll a ball around on disks. If you are not 'overlapping' a disk you fall off. I'm having trouble trying to get the overlap correct.
As you can see in the image, the ball will hang onto the outer edge of the disks. This looks wonky. The ball should fall off if it hangs off the edge more than half its width.
I have tried the 'overlapping at offset' to try and get the ball onto the disks more but then the ball will fall through the outer edges of the disks. As if it is dissolving through them. Again, that looks wonky.
The disks have bullet behavior only. Physics slows everything down too much, and solid pushes the ball off the disks automatically. The ball itself has 8 direction.
If anyone knows some tips on how to get this right, it would be greatly appreciated.