So, i am not sure if this can be done in an easy way, but here we go. Sample;
Family 1 - 'Mage Enemies'
Member 1: Tiny mage (100 hp)
Member 2: Sorcerer (200 hp)
Member 3: Wizard (250 hp)
And well, they are in the 'mage' family. So when they take damage, can we somehow make it accordingly to their individual HP, or must the entire family have the same HP, that is addding 'Health' string in the 'Mage Enemies' family instance?
'Mage Enemies collision with bullet - Subtract 5 from health' <- i want this to go to individual enemy rather than family.
Is this possible? Or must the entire family have the same HP value?