newt the jiggle is gone, but i also see we can do any kind of drag/scroll with this.. so it's better, but not perfect
@fongka2 its not about making a game for browser, but really getting the logic to work right. the performance issues i site were only part of the issue.. the bigger problem is the swiping logic (even on PC) not being reliable..
in general all of the techniques I've tried all resulted in something being less than stellar compared to a mobile browser..
the first one had issues where when you "grab" the screen to flick it, sometimes you'd get dud flicks..
the bullet method was nice but it lacks any drag-ability
So even if I did wrap it with crosswalk or some other wrapper, it doesn't matter if it runs faster on mobile if it doesn't perform consistently.
I'm still excited to find a solution eventually. i think maybe there is some way to blend the two.. i just haven't figured out how.. in my head the way i see it is to use the drag / snap effect used in the bullet method.. notice how it always returns to the middle so no matter what you do you grab it..
then using the flick / comparison information of that object, pass it on to the camera like in the first example.. but i'm not sure if that would support drag/scrolling.. flick only is not acceptable.. i just want to find an air tight 1 to 1 comparison to how mobile browsers scroll