After exporting, some of the sprites has some lines like this:
Are those inevitable ? Is it causing by my system or C2 ?
EDIT: I've figured out, when you don't have 1 pixel blank space on your sprite this will happen.
I've tried on an another PC and it also happened.
Hey Ashley do you have any idea about it ?
At what point are you seeing those? You mean when you export the game or when you export individual sprites?
Quicksand After exporting whole game as HTML5.
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[quote:2ywusg04]EDIT: I've figured out, when you don't have 1 pixel blank space on your sprite this will happen.
Sounds like texture bleeding from the exported spritesheet. It's a pretty common thing with graphics rendering on computers, and a one pixel border is usually the best solution.
If those are the sprite sheets on disk and *not* how they look ingame: nothing to worry about.
It's probably the result of the unpremultiplied alpha.
If it looks like that ingame: go get the holy water and the wooden sticks.
IIRC, that's because you've set "high quality" downscaling mode, and the last row of pixels needs to be extended to a power-of-two size box in order for the mipmaps used for downscaling to display with optimal quality.