Right, since Ash has stated that Tile Maps are on the to-do list and likely to be among the first four new features to be introduced within future updates, I figured it might be idea to start a discussion on the sort of features such an object/plugin might have.
Here's my personal list:
* Support for Tiled tile maps (Tiled is a solid editor with plenty of features, such as layers and tile properties, and it uses XML)
* Support for orthogonal, isometric and hexagonal maps
* Tile layers (could be integrated with Construct 2's existing layers system)
* Multiple tile sizes in a single tile map, or grouping tiles
* Polygonal collisions for tiles (polygonal collisions are gonna be done first anyway, why the hell not)
* Animated tiles
* Being able to modify tilemaps at runtime (replace, destroy or add tiles, these can have gameplay purposes for sure)
* Highlighting tiles and being able to save tilemap data at runtime (for stuff like level editors)
I think I might've missed a few, but this is a good enough for now. Not like the devs need to add all these features in one go, that's a bit much! <img src="smileys/smiley36.gif" border="0" align="middle"> The very fact that Construct 2 is getting tile map support is wonderful enough for us peeps who like to work with that kind of level design.