I wasn't trying to be childish or insulting, I just didn't want to start up a discussion that has already been had several times on the forum "tile-editor vs no tile-editor".
Anyway here we go:
rag-n-drop editors are great for a class of games , mainly games that are very art oriented like Aquaria or Braid.
So as I said, Braid's tile-editor differs from "classic" tiles editors from what I've seen from the author in talks he gave. It's not squared/grid based, it looks more like C2's IDE in fact, where you drop your sprite, change its width/height, angle, etc...
So, to me, you're using the perfect counter-argument that goes to the opposite of all your argumentation afterwards. So here is some "false fact" to me.
hat said, a tile editor not only is essential but the types of games that are more adequate to web games right now are most tile based games or games that use tiles in some level. It must be put on top of list.
This comment is biased imo.
I've made several projects, and so far I never had the NEED for a tile editor. A tile-editor is not something ESSENTIAL. Nevertheless, as I mentionned in my previous post, priorities are something subjective anyway. So it is biased, but it is nothing to be ashamed of and I don't mean it in any negative way.
For the comment about webgames, there's also some bias here. Maybe more generalization. There are so many games over the web, it's a bit restrictive to say "types of games that are more adequate to web games right now are most tile based games".
There are thousand of shoot 'em up on the web for example. Do they use tiles-editor ? Probably not. Are they not adequate to web game ? they are adequate else there wouldn't be so many.
I'd rather not start an argument there because I find it quite pointless, you have your opinion, I have mine and debating about it in a dozen of posts won't help achieving anything more than spending the time to write said posts.
I've just noticed you were one of those activaly participating during the "tile-editor feature request" posts that occured several months ago whit the polls about the features the users wanted to see added to C2.
As I stated in my previous post, there are ways to go with C2 and have efficiency in level making. And a tile-editor is a full software in its own right.
You (always) seemed to absolutely desire this tool where I really don't see the urge.
I'm biased too, don't get me wrong, and I know it, but I honestly believe you can work your way through C2 and have tiled levels quite efficiently and without has much pain as it has been said on this topic.
I'm maybe missing something here, but as I said, Space Jinx works with tiles (each tile represent some sort of object with different properties/behaviors) and managed my way quite painlessly through it (once I had settled my mechanics).