The "perfect" Construct 3

  • mahdi71, Unreal 4 Lightning system is stronger than Unity. We tested Unity with different systems for previous projects and comparatively to Unreal 4, Unity pales.

    Now, I disagree with C3 having 3D. If its done externally like what can be found for C2 then why not, but I think C3 should continue focusing on 2D instead.

    After all not many users will be able to build 3D games.

  • mahdi71, Unreal 4 Lightning system is stronger than Unity. We tested Unity with different systems for previous projects and comparatively to Unreal 4, Unity pales.

    Now, I disagree with C3 having 3D. If its done externally like what can be found for C2 then why not, but I think C3 should continue focusing on 2D instead.

    After all not many users will be able to build 3D games.

    which version of unity you test on?

    look at "desert of kharak" night maps then you get why unity have better lighting system

    and what settings and shaders did you use ?

    can i see some pictures of unity vs unreal with same assets and same shaders lighting and settings?

    because unreal use so much shaders on default but in unity you must spend some time for shaders and shadows and ...

    and if construct 3 had 3D then more users will come

  • Desert of Kharak might be using marmoset light engine and using PBR. We used the same in our project. There's also the possibility of using Autodesk Beast.

    At the studio we have people that also worked in projects using Unreal 4 and its indeed more powerful. Shaders can be completely customized in UE4. Plus you can also use Blueprints to have full control on them. I base this on my knowledge with both engines. Our experience with Unity was awful.

    Its a good engine but not appropriate for certain game types, that's all. Power wise its very limited when compared with how Unreal works. here I'm talking about pipeline wise.

    And obviously we have access to all the latest versions of both Unity and Unreal.

  • Implementation of Any, ANY of the things mentioned in Bret Victors speech here: https://vimeo.com/71278954

    I don't understand what you want me to take away from this video. Despite the name, it's more like "the past of programming". Can you give me any examples of specific product decisions that could be made based on anything he says?

  • The option to preview with assets currently in memory for waaay faster iteration time on bigger projects. If loading times for previews aren't prioritized I won't use Construct after Klang is finished.

  • Construct 2 is almost perfect in 2D game making and sooner it will improve but If Construct 3 is made, I think it is better to make it 3D or at least near like 2.5D. It will be great if it has the same great event system of 2D's. Looking forward for Construct 3 XD

  • The only thing I'm really looking forward to in Construct 3 is for it to work on Mac!

    I'm sure you get this all the time, but is there any sign of release date? Desperate to work properly on it. I've got Windows running on my Mac, but it's no where near a perfect solution.

  • Why are people suggesting 3D? It's Scirra guys, they're small, and making a product into something that it isn't what it's suppose to be focused on is a terrible idea and a even more terrible thing to actually execute it.

    They've gotta make it the best 2D video-game developer tool. Not the the best one overall.

  • if possible then put

    support vector files instead of png

    automatic make png of required dpi of resolution while exporting

  • The only thing I'm really looking forward to in Construct 3 is for it to work on Mac!

    I'm sure you get this all the time, but is there any sign of release date? Desperate to work properly on it. I've got Windows running on my Mac, but it's no where near a perfect solution.

    I agree with you 100%!

    Why are people suggesting 3D? It's Scirra guys, they're small, and making a product into something that it isn't what it's suppose to be focused on is a terrible idea and a even more terrible thing to actually execute it.

    They've gotta make it the best 2D video-game developer tool. Not the the best one overall.

    I agree with you too, usman Haq, but it would be very nice some support to 2.5, that is a improved 2D than seems like 3D (Clash of Clans).

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  • 2.5D is the maximum Scirra should go for and only after they finished every other feature to make Construct 3 the best 2D engine out there. Don't ask them to ruin their work. Because including 3D with such small team basically means that. They would have to rewrite the whole engine, the editor, etc.. It's not as simple as "adding vector support and done".

  • glerikud

    @RenatoB

    c2 already have 2.5D

    2.5D is 2D with isometric imeges !

    you really can make clash of clans with c2

  • Ashley many apologies. The title of the video was misleading. This is the correct Bret Victor (He worked on Swift a bit) video where you can see the programing environment and how approachable it is. Jump to 7:00m to get the first glance. I'm still up for sending some BTC

    https://vimeo.com/64895205

  • I would pay for a native export addition, everything same as C2, with native export for PC, iOS, Android and Consoles.

    ps. We still have a broken Linux and MAC export since NWjs is bugged (fails to load, red bar) for those platforms for ages.

    Native or better export options are #1 on my wishlist by far. No way to export to consoles (Wii U excepted) is the biggest C2 flaw IMO.

    Better options for isometric games is #2 (on my wishlist).

  • Rable, I agree with you. I wish we could export to PS4.

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