> I wish we could export to PS4.
That would be nice too. However since it's a HTML5 engine, this is out of Scirra's hands.
PS4 supports both HTML5 & WebGL. It's not out of their hands, though much more is involved in a PS4 exporter.
A few more suggestions that are less about significant new features (Unity already exists for 3D) and more about usability/expanded functionality:
- Support/Wrapper for ORTC in IE/Edge, which I saw mentioned by
Ashley as being looked into over a year ago, but there seems to be no movement on it, eliminating the ability to use C2's native multiplayer functionality in IE, Edge, as a Windows App on Windows 8, a Universal App on Windows 10 or XB1 (source: )
Real, actual documentation for C2's GLSL shaders. Saying "look at these third-party examples" is a bit ironic when no effort is made to look at any bugs that occur in projects with third-party behaviors/plugins
GLSL shaders that actually WORK properly. The whole screen space/layout space issues has been in C2 for far too long, and it's holding back the ability of anyone to push shader-related visuals in C2
XBL Achievements/Friends List support
Steam integration (this is moving far too slow, and I'll probably have to implement as a 3rd-party plugin in the end)
Access LOCAL variables from the debugger
Export to NW.js WITH the debugger enabled
A more modern particle system, what's available may be optimized but it's hilariously limited
More functional breakpoints, without the current limitations on looped events
Easier way to move blocks of events from one project to another (for example: right now any globals need to be added first, then the events)
Event-level access to collision polygons, which has always seems like a bit of an oversight
Spawn objects by name, which also seems like an oversight (and not everyone is worried about obfuscating code 99% of people can't read anyway and is so C2-specific)
A straightforward way to exclude specific layers from shaders applied to a layout (for example: a post-process bloom that applies to everything except the GUI layer)
Custom keyboard shortcuts