Rasta87's Recent Forum Activity

  • The issue is resolved now. The template I was working with had a lot of arrays and JSON structures, so it was quite complex and took some time.

    In short, I ended up combining all the sprites into a single animation. Then I adjusted all the variable references across the game so that they matched the corresponding frames in that sprite. It was a major and time-consuming change, but it worked out in the end.

    Thank you very much for your helpโ€”your insights were truly valuable. :)

  • I mean it sounds like you have the right idea.

    For example you could use tokenat to map 0-5 to another value, and do it differently per team.

    Compare Team=0
    โ€” Frame = int(tokenat(โ€œ0,1,2,3,4,5โ€, index, โ€œ,โ€))
    Else
    Compare Team=1
    โ€” Frame = int(tokenat(โ€œ6,7,8,9,10,11โ€, index, โ€œ,โ€))

    Or you can reduce that to just:

    Frame =6*team+index

    If that makes sense.

    I'm not very good with code, so please correct me if I'm wrong.

    I couldn't find any variable called index, so I used LoopIndex instead.

    But when SelectTeam is 1, all the images show only frame 6 โ€” it doesn't distribute across (6,7,8,9,10,11).

    What is the correct way to do it?

  • Thank you for your feedback. I tried creating 2 separate sprites and testing with frames 0โ€“5, but it didnโ€™t work. The (6 * SelectTeam + index) approach worked to some extent, but I couldnโ€™t get consistent results :( . Iโ€™ll still give the "tokenat" method another try. Thanks again!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi Everyone,

    Iโ€™m working on a Candy-Crush-style game that loads most of its data from JSON. I have two teams, and Iโ€™d like to switch which range of sprite-frames is used based on a SelectTeam value:

    If SelectTeam = 0, use frames [0, 1, 2, 3, 4, 5]

    If SelectTeam = 1, use frames [6, 7, 8, 9, 10, 11]

    What I really want is to take the original frame index (say i from 0 to 5) and map it dynamically so that when SelectTeam = 1, it becomes i + 6 (e.g. 0โ†’6, 1โ†’7, 2โ†’8, etc.), and make that the new, persistent frame number at runtime. Iโ€™ve tried a few different event setups (arrays, At() expressions, setting animation frame, etc.), but none have given me a permanent mapping.

    How can I best implement this in Construct 3 so that the sprite always shows the correct teamโ€™s frames? Any sample events or tips would be much appreciatedโ€”thanks in advance!

  • I am trying to make an in-app purchase. When I click the purchase button, nothing happens. The necessary "in-app definition" has been made in the Google Developer Console. The new game file has also been uploaded and the "in-app purchase" appears in the application promotion in the Google Play Store. What do you think is causing the problem? Thank you for your help.

  • Hello, detailed info

    1) Click on the setting(gear) button, then close it. Repeat the steps, 4-5 times or even more. (This is from dev side)

    2) By multi touch, I mean.. use 2-3 fingers to rapidly tap on the pieces below. As if you are playing a piano. The pieces end up with the wrong size + part of the pieces overlaps each other. (Most players won't try to break the game that way, but I will โ€ข_โ€ข, hehe)

    3) By restart, I mean. Close the game, and launch it again on your phone. While your logo is still playing.. keep tapping (multiple times) exactly where the buttons will appear in a few sec.. e.g in middle on the screen. After your logo ends, the gameplay will be launched even if my credit is 0)

    About the crash, it might have happened, bcz your leaderboard was taking time to open, so I might have clicked the other leaderboards few times, then "home" during that delay.

    I was free today, hence the time to test your game. Not sure I'll be that free soon.

    Thank you so much for this amazing feedback โ€” seriously, it means a lot! ๐Ÿ™

    Youโ€™ve pointed out things I wouldnโ€™t have noticed otherwise, and I really appreciate the time and effort you put into testing the game so thoroughly.

    Iโ€™ll go over each point carefully and investigate possible fixes or improvements on my end. Your detailed explanations are extremely helpful for debugging and improving overall player experience.

    Once again, big thanks! If you ever find time in the future to check out new updates, Iโ€™d be truly grateful ๐Ÿ˜Š

  • Hello, cool game!

    Minor issues:

    1) Every time you click on the setting button, it keeps shrinking

    2) Multi touch on the pieces below in-game will break their size

    3) I'm out of credits, yet if I restart your game and rapidly click on the buttons, it will actually load the gameplay

    4) What if i have a bad connection? Are there no way to get credits except via ads?

    5) I got a crash on the leaderboard page, I dont know how

    Hi! Thank you so much for trying the game and for your detailed feedback โ€” I really appreciate it! ๐Ÿ™

    Iโ€™ve just tested everything you pointed out on multiple devices and hereโ€™s what I found:

    1- Settings Button Shrinking โ€” I wasnโ€™t able to reproduce this issue. Maybe itโ€™s device-specific? Let me know your phone model and Android version if possible.

    2- Multi-touch on game pieces โ€” I tested multi-touch gestures and the tiles remained stable. If youโ€™re using gestures or a stylus, that might affect it differently?

    3- Start game without credits โ€” I tried rapidly tapping after restarting, but it didnโ€™t start the gameplay on my side. I suspect it might be a rare edge case.

    4- Credits / Bad connection โ€” Totally valid point! Right now, rewarded ads are the only way to earn more credits. Iโ€™ll definitely look into adding offline alternatives in future updates (maybe mini-quests or daily login rewards ).

    5- Leaderboard Crash โ€” I can see your scores saved properly in two modes, so it looks like your data was sent successfully. Could be a temporary internet glitch.

    Thanks again for the great report! Let me know if youโ€™re open to testing future builds โ€” Iโ€™d be happy to get your feedback again. ๐Ÿ™‚

  • I installed it on my mobile phone. It's a fun and well-polished game.

    Thanks for sharing.

    Thank you for your support๐Ÿ™ . Have fun.๐Ÿ™‚

  • Hi everyone! ๐Ÿ‘‹

    I just released my new mobile game Food Block Blast, fully developed with Construct 3.

    Itโ€™s a fun, casual puzzle game where you blast colorful food-themed blocks and climb leaderboards! ๐Ÿ”๐Ÿ•๐Ÿฉ

    ๐Ÿ•น Game Features:

    5 Unique Game Modes (Classic, Blast, Advanced, Challenge, Time)

    Google Leaderboard Integration

    Fun food-themed design & satisfying tile-blasting

    Fully playable offline

    Made 100% with Construct 3 (no coding frameworks)

    ๐Ÿ“ฑ Download on Google Play:

    https://play.google.com/store/apps/details?id=com.neagames.foodblockblast

    ๐ŸŽฌ Trailer

    Subscribe to Construct videos now

    Iโ€™d love to hear your feedback from fellow Construct developers.

    Any suggestions, bug spotting, or performance tips are most welcome! ๐Ÿ’ฌ

    Thanks for checking it out ๐Ÿ™

  • Hey everyone!

    Iโ€™d love to share my latest game developed entirely with Construct 3:

    ๐ŸŽฎ KickPop is a fast-paced match-3 puzzle game blended with the excitement of football (soccer)!

    You match football heads of legendary players like Messi, Ronaldo, Maradona, Pele, and more, each with their own cartoon style and glow effect.

    Score combos, unlock football stars, and enjoy casual puzzle action!

    ๐Ÿ”น Game Features:

    โšฝ Match-3 football-themed puzzle gameplay

    ๐Ÿ”“ Unlock famous footballers with unique looks

    ๐ŸŽ Watch ads to earn +5 extra moves

    ๐Ÿ“ถ Play offline or online

    ๐Ÿ†“ Free to play โ€“ No paywalls!

    ๐Ÿ“ฑ Download it now on Google Play:

    ๐Ÿ‘‰ https://play.google.com/store/apps/details?id=com.neagames.kickpop

    ๐Ÿง  I'd love your feedback on the gameplay, mechanics, or performance.

    Let me know what you think โ€“ Iโ€™m actively working on updates!

    Subscribe to Construct videos now
  • A good game is always welcome. Thanks for sharing.

    Thank you :)

  • My game, which I have been working on for a year using Construct 3, has finally been published on the Play Store. It's a great 'hack and slash' game. I would appreciate your support. Play it, share it with others! :):)

    Download Link : play.google.com/store/apps/details

    and Youtube Video :)

    Subscribe to Construct videos now

    Thank you very much guys! :)

Rasta87's avatar

Rasta87

Member since 13 Jun, 2021

None one is following Rasta87 yet!

Trophy Case

  • 4-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

8/44
How to earn trophies