Once you end up with a bunch of families it will get a bit cluttered. I can use subfolders everywhere else (objects, layouts, scripts, files, animations, eventsheets,...) so why not for families? I just like to organize things.
Nice, but I´m still waiting for the day that Families will support subfolders :I
"Move to" is particularely nice for tower defense games, as you only have to do the pathfinding once (or whenever you need it updated) and then simply use "move to" for everything.
Sure thing, np.
Mythology you say? Behold!
en.m.wikipedia.org/wiki/List_of_legendary_creatures_by_type
Alright, I´ve updated the addon. Make sure you read the release notes for how to update since this is a breaking change!
construct.net/en/make-games/addons/163/tweeen/1-0-3-0-372
Let me know if it works out. Cheers!
Is it possible for you to stay at the last version it did work?
Either way, the addon only uses variadic in the initializeTimeline action. If you don´t use that feature it would be rather easy to just remove it. Else I think it isn´t too hard to change it either, but I don´t know how it will behave in terms of compatibility... you might have to remove all initializeTimeline from your project temporarely, update the addon, then add them back again.
Ashley: If I deprecate the action with the variadic, will construct still refuse to load it?
Probably because of this
TypeError: this._runtime.GetAssetManager(...).LoadProjectFileUrl
that is used in construct.net/en/make-games/addons/166/inject-css
So you basically made a 1:1 copy of my plugin? Why? And your other addon construct.net/en/make-games/addons/286/news-logger211 is also just a 1:1 copy of skymen stack plugin? Again... why?
You could have at least bothered to change the plugin ID...
Wait for previous actions to complete
YES
valerypopoff
Just wanna quickly let you know something.
The plugin works perfectly fine with the new build in Functions, simply using c3_callFunction()
BUT
It does not work with the new functions, if the old functions plugin is still in the project. Until you delete it entirely from your project, c3_callFunction will only attempt to call the old function plugin and not the new one.
Tile movement: could not move if also had Solid behavior
Well that makes things much easier, for some reason it never occured to me that this is a bug and I never reported it. Glad it got fixed though <3
Sorry I haven´t had much time lately. Cannot give any ETA but anyone is free to port this, I´d honestly rather not do it right now.
Hmm so this might be sort of unfixable, at least unless I change the way it works. I used an undocumented feature in order to have it directly change a variable... I guess that´s the side-effect. I recommend using either the official plugin or construct.net/en/make-games/addons/183/ease in order to tween values. You can still tween the other stuff with mine, that should be no problem. I´ll eventually fix that, but no ETA on when.
Please do a light version. I can´t find a TextColor sheet and the project doesn´t show any errors for me.
Member since 18 Feb, 2014 Last online 28 Oct, 2025
err ok 15 characters I hope I don´t make mistakes