arcadesindo's Recent Forum Activity

  • How about using Sprite on created condition then?

  • Right, so this is working well, except I have an issue.

    The array is checking for the Sprites UID and changing the array as necessary but, if there's more than one instance of the sprite it is not making multiple array changes.

    So I can have 5 of the same sprites on the screen, move them around and watch the array changing accordingly, but it's only changing for the first instance of the sprite. The rest are ignored.

    Any suggestions?

    Cheers

    Instead of using UID, why don't you use instance variable?

  • Still asking same question now, Does Photon support Cordova? any Github link for integrate it?

  • Hello! Wanna asking about this thing after waiting for years xD

    How to minimalize the gap from resized background images? everytime I always fill same colour of the gap. Any other ideas?

    How to produce the gap,

    Orignal image size 1920x1080 or above it

    resized to 1280x720.

  • Hi!

    Is it working for Cocoon.io?

  • Original project link unavailable so closing.

    > It seems like it doesn't account at all for multiple fade behaviors—it triggers stuff based purely on the object instance the Fade behavior belongs to

    >

    You're right, this sounds like it would explain it from the description, and it's an architectural oversight more than a bug. The proper fix would involve re-architecting all behavior triggers which would be quite a lot of work, and possibly cause compatibility problems with third-party behaviors. So I think it would be easiest to fix this in the upcoming C3 runtime which is being rewritten anyway.

    I'm not sure why you'd want to use two of the same behavior anyway - why not just adjust the settings of one?

    Ehhmm, so C2 fade behavior will still bugged?

  • Not sure why, but my PhotonChat cannot connet to the NameServer, and PhotonMultiplayer just working nicely :/

    I've also update my plugin to 4.0.0.7 (your latest version), I try this at Node webkit, but in Browser it works good :/

  • > Is it still working?

    >

    yes i update demos in few moments

    Okayy will added to basket soon!

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  • Is it still working?

  • I've just uploaded version 1.1 to store (will take up to few days to be approved to store I guess).

    Added Is video loaded condition which returns true if video is preloaded and ready to show, or false if it's not ready yet.

    This will simplify the process I mentioned in previous post, so no variable is needed any more.

    Aha! That what I mean!

  • Hi ,

    The condition you mention is there already

    It triggers once the video is preloaded. If this is not what you need, then please explain in more details and I'll try to add it ASAP.

    Yes I know that condition, but it can't used in a Triggered sub event, I want to use this plugin as an alternative of rewarded ads if Unity Ads didnt loaded.

    It seems like this :

    On button click >

    UnityAds is loaded > Play unity Ads

    else > play Admob Ads

  • > Very Nicee !

    > I've already bought it! gonna try it soon!

    >

    Thank you and good luck with your game

    I've try it and it works good

    but can you add condition of "Video on Loaded"? because it needed for checking if the user has good connection or else.

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arcadesindo

Member since 30 Jan, 2014

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