i use repeat -> choose(0,1) to make an event happen with 50% probability, and it works. You can also use different ratios.
There is a plugin for Unity3D that turns programming in an event-based system like C2, can't recall the name though.
saiyadjin
Ashley
Thanks guys, that's clear now. My team's working on a very large project with a massive event sheet, hundreds functions, families, variables etc. The main issue is the rendering, as Ash pointed out on the blog post, i was just curious if the mere scope of the game could also affect the performance, and that clears my doubts!
> I don't think there's a way to expand/collapse events though if you add your events to groups you can collapse/expand them. > Have you read my post? Just press right mouse on a collapsed or uncollapsed event.
> I don't think there's a way to expand/collapse events though if you add your events to groups you can collapse/expand them.
>
Have you read my post?
Just press right mouse on a collapsed or uncollapsed event.
This works for groups, not events (at least for me).
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I'm curious if there is a way as well!
is the same true for functions, groups and global variables? Does their mere existance affect performance on some degree, ore just their use?
It's a problem with the new audio changes i guess. Try 212.2 Stable and it should work, and wait for the next beta that should probably fix the issue. No it's not your problem, don't worry!
I have this problem wo on win64, latest java installed. No problem with 212.2, had to roll back.
Read this to roll back: https://www.scirra.com/tutorials/442/ho ... onstruct-2
I have the same issue btw, Win64, latest Java 8 64, had to roll back, hopefully Ash will fix this in the next release!
Same problem for me, how can i go back to latest stable? i edited the project heavily and now i can't run it with 212.2
EDIT: found this: https://www.scirra.com/tutorials/442/ho ... onstruct-2
It doesn't work on Win7 for me, same error, although i have Java 8 both 64 and 32, latest build. r212.2 works fine, 213 doesnt work, but exports the project, The problem is the project doesnt work even if exported with 213!
Refeuh
Wah i missed it xD Going to hunt down that bug, whish me luck!
Member since 2 Jan, 2014