Burvey's Recent Forum Activity

  • Wow, I must have been more tired then I thought last night. Even I should have been able to figure that out! Thank you very much.

  • I was very tired last night when I posted my question so let me try to clarify what I need. I'm working with percentages so technically I need to get from 0 to 1 in increments of 0.01, 0.02, etc until I get to 1. I need to reach 1 in 2 seconds.

    So what I need to figure out is this:

    If variable is less than 1, Every X seconds (x seconds is what I need solved) add 0.01 to variable. In 2 seconds time the variable should reach 1.

  • Make and use an instance variable so when you flip the lever the variable toggles on and off, then use that to decide if the door is open or not.

    If Lever A is flipped -> Toggle Lever A Instance Variable 0/1

    If Lever A Instance Variable = 0 -> Close Door A

    Else -> Open Door A

    Repeat the steps for Lever B etc...

  • You can simply create an event, at start of layout -> Z Order, Move To Object. Then you choose if you want that object above or below the other one.

  • Hi guys. I need help with some math. I want to change the value of a variable in increments starting at 0 and ending in 100 in a time of 2 seconds. I want the increments to be small, I'm not looking to add 50 to the variable every second. Can someone help me with the math to make that happen? Unfortunately math is not my strong suit. Thank you.

  • Would need to see your capx to help.

  • It's hard to tell exactly what you need without seeing your game but have you tried using the condition: System -> For Each triangle (or whatever object you need it for).

  • korbaach From the image it looks like that is still using a mouse, just pressing buttons rather then the default scroll arrows. I want to scroll without any mouse or touch input. Keyboard and gamepad only.

  • Is there a way to scroll through a scrollable textarea using the keyboard up/down buttons rather then having to use the mouse?

  • haha, we think alike. That's what I ended up doing (making my own timer). Thanks for your input, I appreciate it.

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  • like I said, I have rex_timeline installed already and I still get an error unfortunately. I wish I could get it to work because his timer would be quite useful.

    Here is the error I'm getting:

    Unable to load plugin in 'C:\Program Files\construct2\exporters\html5\plugin\rex_timer\': Found 'GetPluginSettings' global, but it is not a function

    This plugin will not be available in the editor.

    Saving the time in a variable and restarting the timer was the first thing I tried. It didn't work.

  • thanks for the link but I can't get the plugin to work. I keep getting an error on opening C2, even with the dependent plugins properly loaded.

    There has to be a way for the default timer to not restart itself though, right?

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Burvey

Member since 5 Oct, 2013

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