Burvey's Recent Forum Activity

  • You can't format one part of the text differently then another part of the text using the textbox object. You can use 2 different text boxes if you want. Or Rex makes a plugin called TagText that lets you format text pretty much however you want.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • In one of my games I have a text box where the player can type in a word, like a type of animal. That word is set to a variable and then I play an audio clip based on the variable. So, for example if they type the word "cat" in the box, the audio file "cat" will play. Same with "dog", "chicken" or whatever. My question is, how do I play a default sound if the word they type into the box isn't an audio file that I have in the project. For example, if they were to add the word "house" or "asdf" or just leave the box blank, I can play something like incorrect.wav

  • You probably want do do something like if W and D are down simulate movement (choose either right, down or both if using 8 directions instead of 4), and set animation to back.

  • Check out the behavior called Pin

  • I've done it both ways, with IDs and with different sprites.

  • Yeah, I was going to say you should start a new project, import all your images etc and copy your event sheets over and see if that fixes it for you (don't forget to make sure you set up all the object properties etc again as well or you wont be able to copy the event sheets). If you would like a fresh pair of eyes to take a look at the capx feel free to PM me. I will delete it afterwards and I won't share it with anyone. Either way, good luck.

  • I just wanted to confirm that after upgrading to the latest NW.JS version the system save works as intended. The issue persists in the older version. Thanks again.

  • Glad you got it figured out.

  • The first thing I would do is disable the layout scaling and run the game to see if it fixes it or not and then you can go from there.

  • Is it a sprite or tilemap object? Are you scaling it at all? Is the image size in the editor the same as the size in the layout?

  • Yes, I understand that preview and export use separate storage so that's not the issue. I am using an older version of nw.js because it was causing other issues with other games when I updated last time, so I rolled back. Maybe that has something to do with it. I will see if I can update to the latest version on another computer and test it there. Thank you for your help.

Burvey's avatar

Burvey

Member since 5 Oct, 2013

None one is following Burvey yet!

Trophy Case

  • 12-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies