lionz's Recent Forum Activity

  • On start of layout should be a trigger once so should only run it one time so you must be doing something else wrong there. You decide when you want to call the function, pick a condition that will only run once.

  • Yes you can leave the solo enemy and the health bar will be automatically created. The positioning you would have to sort yourself such as 'health bar on created' set position to enemy.imagepoint(1) for example.

  • Make use of 'Containers'. If you put the enemy and health bar in a container, they will be created together when you say create Enemy. They are also destroyed together. So when you destroy Enemy, the health bar instance linked to that Enemy will be destroyed. This avoids any convoluted picking as they are always related.

  • Can you explain further? Not sure what you mean.

  • When you say 'set the choose a random instance' did you use system pick a random instance? That should work, though make sure it is only triggering once and not all the time or it will look like it's picking all of them.

  • Is the text just set on the object in the layout? You'll need to set text 'on start of layout' for each button. Since you already have change text logic when you change the button it shouldn't be too difficult.

  • You can have it off screen in the same layout or go to a new layout. Save/load I don't see any reason to use that.

  • You do not have permission to view this post

  • Use more layers and you see the padlock icon next to the layer name you can use this to lock a layer so objects on it cannot be selected.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Both of the conditions 'on item missing' and 'on item exists' only run after you have run the action 'Check item exists' which you didn't use.

    I assume you are using clear storage for testing purposes. So you can start by adding 'check item exists' action to run 'on storage cleared'. Normally you would do this on start of layout.

  • Your school really tasked you with that? To try and recreate a 3D game on your own that was made by a company of 700+ people. Good luck! Battle systems can be complex, you could have enemies with different states (variables) and use line of sight. When they are in range they would go to attack mode, otherwise they are in an idle movement mode.

  • Try it again as sometimes there are temporary problems with the build server. If it is still failing then send the logs to Construct support and maybe they can help.

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 79 followers

Trophy Case

  • 13-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

26/44
How to earn trophies