lionz's Recent Forum Activity

  • Is your text box showing "text" by default? That probably means your 'On store listing' wasn't successful. You first need to 'Request store listing' then you can use the action 'On store listing success'. If there is still a problem then we need to take a closer look at the store logic.

  • I would start with the rexrainbow plugin (https://dl.dropboxusercontent.com/u/577 ... _date.html ) to detect system date/time and I guess store the time on game exit and compare how long has passed when loading the game.

    I guess you'll have to make use of local storage for save game data :

    https://www.scirra.com/manual/188/local-storage

  • I don't think this is possible in C2. This plugin ( ) might do it in the same textbox, I don't know for sure.

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  • If you want to save the game state as if it was something like a top down shooter and you were mid-level then that save games link will come in useful, it will save the state of the game. If it's only ever going to be little bits of data like their name and score then you can make use of local storage https://www.scirra.com/manual/188/local-storage. This will remember certain bits of information for when you load the game again on the same device.

  • 'View' tab at the top and then check the box for Tilemap Bar.

  • The high score tutorial is exactly what you need because it's about storing a number. The number of coins is just another number that needs to be stored, it's exactly the same process. Instead of storing a 'high score' you store 'number of coins'.

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  • It'll be a problem with the logic and setup then, you'll need to post a link to a .capx file for someone to take a look and assist you.

  • No problem. If you have variables on Event Sheet 1 linked to Layout 1, they won't work on Layout 2 unless you 'include' Event Sheet 1 on Event Sheet 2. This is because they are separate by default, however you may have the one event sheet linked to all layouts which is also fine. You can do this by right clicking the event sheet and selecting 'include event sheet'.

  • Make two global variables CloudPosX and CloudPosY that every tick store the CloudSprite.X and CloudSprite.Y. On loading the second layout, set Cloud position (CloudSprite.x=CloudPosX, CloudSprite.y=CloudPosY). That works although there could be a simpler way. REMEMBER to include Event sheet 1 (the one with the global variable) on the second layout's event sheet.

  • Just to clarify, is this one single sprite of a cloud or is this many sprites of single clouds that move? I have a way to do it with sprites and global variables but it gets convoluted if you have lots of objects. This might be better to do with an animation?

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lionz

Member since 5 Aug, 2013

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