lionz's Recent Forum Activity

  • Nope not working. Before you upload it again you could temporarily remove that behaviour from your local folder, then try and open your capx to see if it requests it.

  • Something is still using that behaviour so it can't be opened.

  • No-one is going to be able to help unless they've purchased this parallaxbg behaviour from the store.

  • Well I tried it and it works. If you reference the background music in the start and stop events with a tag then it will stop it. The reason the song is still playing in level 2 is because you don't try to stop the 'sad' music from playing.

  • You didn't really go into detail about the events that happen when the player levels up. Considering that's where it goes wrong then I would look there. You only set dungeon damage on start of layout, maybe you change that to 3 when the player levels up?

  • Put something in the audio tag, other than ""

  • When I mentioned the picking earlier, so a player 1 has variable playerNum=1, you can assign everything linked to player 1 with an ID of 1. Then for player 2, which has variable playerNum=2, you can link everything to that player with an ID variable of 2.

    So hypothetically if player 2 was attacked and you wanted to pick something related to player 2, like a shield taking damage you would say :

    on player(family) attacked

    pick shield, where shield.ID=player.playerNum

    shield take damage

    But then the good thing is that this generic code actually applies to all players because you are using families.

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    You didn't mention if you submitted your C2 license on this page...

    https://www.construct.net/profile/my-discounts

    Did you? Because that's how the discount is applied when you hit the buy button. ;)

    Well that was the elusive menu I was looking for I guess, thanks.

  • Also, If I will make a Family for all the Players for their instance variables such as Hit Points, Damage, Jump Strength, etc..

    Whenever Player 2 or Player 3 be affected, it will change ALL THE PLAYERS right?

    --

    To identify the players you can have a family instance variable for 'player number' and pick based on playerNum=1 etc

    I am player 1 = family.playernum=1

    For family, where playernum=1, set my P1 stuff.

    I am player 2 = family.playernum=2

    For family, where playernum=2, set my P2 stuff.

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    Hey guys, I went to purchase Construct 3 license but don't see any option for 50% discount which was previously mentioned you would get as a Construct 2 owner prior to Feb 2017. Can you assist Tom? Does anyone else know anything about the discount? Thanks

  • So a dash move? Physics behaviour, apply force at required angle (probably 0 or 180).

  • Hmm not sure what you mean but on thinking about this further you don't even need the OR check as you are checking for the same thing, health = progress, so just check for player health only. You can add in waits to try and debug it, it is probably easy to resolve.

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lionz

Member since 5 Aug, 2013

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