How much memory does your game use?
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You don't need variables, you just use 'key is down' or 'on key pressed' which themselves are like booleans. Also how on earth did you use 120 events for character movement in a platformer?
You need to 'append text' not 'set text'. Set text replaces all text with the current row. Append text adds the next row.
Ah right I just imagined it was a group of objects in a family because you can use the family.
Well you could use an inverted if player is overlapping object with a trigger once, but yeah every tick shouldn't be a problem anyway for this.
To see the timer when player is running you can set a text object's text to ""&timer.currenttime. This will display the current time. When the game ends, whatever logic you have for that probably player death, you would set a global variable to timer.currenttime on player death. This would be the time the game ended and the score.
Are you using timer behaviour and do you mean you want the time to be the score? At the end of the game you can set a global variable number (the score) to timer.currenttime.
Hiya it's in project properties bar : first layout, you can choose it there.
Yes there is an option for Cordova but now you can just export it as an apk.
Use a global variable to track points.
On item found/clicked or whatever, add 10 to points.
Compare global variable, if = 100, go to layout.
This thing makes it possible but you'll have to spend money.
chadorirebornxd.itch.io/construct-master-collection
Those events look ok although the pub ID usually starts with pub I think? You can have a global variable that counts the number of deaths. When gv=3, show interstitial and set gv to 0.
Member since 5 Aug, 2013