lionz's Recent Forum Activity

  • If object 1 has line of sight of any enemy, change a variable on them. Then you can say object 1 pick nearest enemy where this variable is set, find path to enemy.

  • I can think of 2 approaches I could take. When you touch the screen, take the touchID and don't allow any other touch until that touchID has been released (on touch end check the ID), or more simply you could say don't allow any swiping if 'is in touch' meaning you already touched the screen once.

  • You need another variable, such as a global variable boolean (true/false). By default the bool would be set to false. Then when you click the button you set it to true. Under the gold every 3 seconds condition, you add 'if bool = true'. This means it will only start adding gold when the button is clicked, right now it does it all the time.

  • Did you mean to combine state run condition with the X condition (11 & 12)? Because they are separate at the moment. Run does nothing. So right now they will just move for the X comparison.

  • Whether they are in another layout or the current layout the real issue is that you would be using 5000+ objects, what type of game is it? There is probably a more efficient way to do what you are doing. Maybe you can use variables and there is no need for objects.

  • linking event sheets to a layout is the standard, or there is this way

  • What are you trying to do? You've made the run state but not used it.

  • Yes lol, should've tried it before posting really

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  • You didn't show enough events really so it's just guessing but maybe they are running at the same time. If two of the animation events are true and it tries to play both then it would appear like a frozen animation as you're describing. Better make sure only one event can be true.

  • Does the variable drop below 0 and keep subtracting? Are there any other animations set to play for that object?

  • You don't save it to local storage you use system 'save' which saves the state of the game and all objects

  • There is a download as JSON action. As for gathering data that's a bit beyond the basic game development, I guess you make use of AJAX plugin and server requests but I don't know much about it.

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lionz

Member since 5 Aug, 2013

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