lionz's Recent Forum Activity

  • Which blocks? It looks like everything returns to its initial state. If you mean the health bar thing that looks like a bug to do with variables

  • Acting exactly how I would expect, which destroyed objects?

  • I don't see why the save game would be no progress if you unlock the secret level as part of the game and then save at that point but if it's fixed then that's good.

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  • Is there an issue with saving after you unlock the secret level and the global variable has changed?

  • The guy's head is probably not exactly centred so when you mirror the guy is offset

  • Right click on the condition > invert

  • "I need to do a lot of checks to see whether any Sprites containing certain instance values exist, and I don't want to have to manage a Dictionary or a set of variables in order to do each such check."

    ?

    I mean there are ways of doing it but without using a variable I don't think so...

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    Define success? I don't know what people's revenue is on their mobile games but the engine is here to make those games. Look up a game called Small Saga you will see what is possible.

  • It doesn't work on the actions because text_value is in a container with item and not items. You could try bringing out the set text action to either every tick although not really advised for too many text objects, or having a function you run every time you change the inventory that picks all text_value and sets them to items.value to kind of refresh them. You always want the text to be correct so imo better you refresh it often to have some control.

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    Yes it is good for making hypercasual mobile games.

  • Hiya, you can sometimes encounter problems when multiple instances finish in the same tick which is what would happen here as all instances of Sprite2 begin their timer together and finish together. A possible fix is to add a condition 'for each Sprite2' with the On timer trigger.

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lionz

Member since 5 Aug, 2013

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