lionz's Recent Forum Activity

  • If you can't export then report it as a bug

  • Yes it was correct except the array.at is looking for data inside the array but you wanted the position or index of the array, in this case the loopindex, but you have the right idea yep nice one :)

  • Did you change it to loopindex as I mentioned because it works for me. You can run the project in debug view, there you can see the variables and such for each instance.

  • Looks like the object which is visual is not the one you're setting the position of. Set the position of the object you are using for the collision with the cave.

  • Set listposition to array.at(loopindex+1) is a string, the data in the array, shouldn't that just be loopindex if I'm understanding it correctly.

    The other bug is the last event because it is 0 to start with it is already triggering and restarting the layout constantly. You can run that event elsewhere like after the text object being pressed you can add it in there as a sub event to check if there are now 0 objects remaining.

  • Thanks we need them

  • They updated the site and notifications will be coming back

  • It's standard to have the bullet in the layout already, or in another unused layout. You use an initial instance to take the stats from. You can destroy it on start of layout. You could also set all the stats in the same action where you spawn the bullet as it will apply to the one spawned.

  • Are they gone for good or is this a bug?

  • Restarting the layout does not reset global variables, on the restart layout event you need to set the player health back to its default value with an action.

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  • Put the score object on its own layer and set the layer parallax property to 0.

  • There's no point sharing a tutorial that works, asking us to look for errors. You would need to share the project that has the problems.

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lionz

Member since 5 Aug, 2013

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