lionz's Recent Forum Activity

  • How much of this have you achieved? If you have an enemy moving towards the player with platform behaviour for example, when the enemy collides you can simulate control left or right depending on if the enemy's X is greater or less than the player (they are on the left or right of the player).

  • Something similar was reported here construct.net/en/forum/construct-3/how-do-i-8/trigger-once-state-not-saved-174049

    Seems that if you load a game it will run through trigger once events again. It doesn't remember that they were once triggered before the save occurred.

  • What problem are you having? You said it shows okay but then it doesn't? You need to update the text in the text object each time.

  • Set Text to global variable ammo every time you shoot. Did you just set it once on start of layout?

  • The player needs to move faster than the platforms or probably there will be an illusion that the player is stuck because you can never catch up with it.

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  • Is it impacting performance though? I've never had a problem with using 'too many' global variables. I think if you have thousands of events you might start to see something. Running through an array every tick sounds worse, like it could be more of a performance drain.

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  • You can create an invisible border of sprites around the platform that have Solid behaviour and enable them when the player is on board, disable when it reaches the destination.

  • If you pin the player to the platform when no movement key is pressed, and then when movement key is pressed unpin the player, that might have the desired effect.

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  • I guessed they were different event blocks but with the same condition? How did you resolve it?

  • Are they both using the same condition 'on rewarded ad complete' ? Try setting a variable for each one and add more conditions to the reward ad complete event, if variable is 1 award fuel if variable is 2 award money, something like that. I don't think you can say on ad complete specifying by ad unit ID.

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lionz

Member since 5 Aug, 2013

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