I think all these 3D features are a great addition to C3 because many people in the C3 community want more 3D capabilities, and it's something that will make C3 more attractive to many new potential users.
Though I personally don't use these features all that much, so I also want to highlight that I appreciate that the push for 3D is not all consuming and there is still room for other cool things like the new event sheet shortcut, the pixel snapping option, CGS improvements, etc.
Thanks for all the hard work.
Yea great update, love all the UX improvements.
Thanks for working on a temporary fix for the Gamepad issues. We never know when these bugs get actually fixed, could be tomorrow or take years.
It would be a really good time to introduce actual Vec2 and Vec3 data types now if there is a transition from 2D position to 3D position anyways.
Needing 2 variables to store a position was already annoying enough.
It will get even worse now every time you want to store or send a position. Add size to it and you have to create 6 variables where you only need 2 in other software.
In Construct3 I have to do
update_object(pos_x,pos_y,pos_z,size_x,size_y,size_z)
instead of
update_object(position, size)
I would love a roadmap too.
It would help with planning, to know where Scirra is heading.
Can we pleeeease get the Fullscreen quality: high/low display setting on layers as well?! This would be so powerful in saving resources (because layers with pixel art could be rendered at the low resolution, making it possible to use a lot of shaders without much impact.) and creating a special style only C3 could pull off easily.
Wow, I love all the latest C3 updates!!!
Yes, please make it an option if this gets added.
Fixed mode is very useful.
It makes the fixed time step mode of the Physics Behavior actually do what it should. And for certain games slow mo is a more desirable outcome then inaccuracy which would lead to broken gameplay.
Oh wow, fixed FPS is huge!
This might make an old project of mine viable.
Welcome back and a happy new year :D
Great update. Thank you and happy holidays.
Love it. Thank you for the UI state save feature.
Great to see auto-hide making a return, in C2 I was always using it for the Tilemap editor.
Physics per-instance collision filtering is HUGE! Thank you, what a banger to start the new beta cycle.
You should add that collision cell optimization is ignored when extra conditions are added in front of the collision check.
Member since 29 Apr, 2013