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  • Create a family for these objects, then make a new event. Select the family and choose "on collision with another object" For the object, choose the family. Add an action that stops movement when it collides with the other tiles. You might have to add the custom movement behavior to achieve that last part.

  • Yeah, using the "for each" condition is very handy. Especially when you're playing around with enemies. I think your problem has something to do with the enemies hp being connected. I can try to help you if you are still having problems with this.

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  • I am working on a super secret project, (not really that cool, just a 2D point and click shooter) and I want the vision of the player to be limited. I created a light object over the player and made the tile set I'm using a shadow casting object. Just wondering if there is a way to have that behavior affect individual tiles. I'm assuming it's super easy but I spent easily 2 hours trying to figure it out and I've hit a dead end. Any help is much appreciated.

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DeadDamsel

Member since 13 Dec, 2017

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