Kurz's Recent Forum Activity

  • HI! I'm Russian, I don't like anybody, but I drink for you, comrade!

    Sorry, it was a little joke, because I'm Ucrainian)))

    At the moment, I buy my personal licence and I happy now.

    So prepare yourself for epic games from me)

    • Post link icon

    scirra.com/arcade/puzzle/4590/space-n-time

    delete this crap, please

  • My ex-girlfriend calculates two plus two faster than judges are counting results... oh my gooood

  • Oh, thanks, good luck to you too)

    And what you say about noice explosion? It's like music in loop event (repeat first second again and again)? I understand correctly?

  • And last question - Is "unbounded scrolling" makes FPS to down?

    Or is not affected by this?

  • Thanks for response!

    I'm asking for a reason, because, to example, this game -

    scirra.com/arcade/games/addicting-puzzle-games/4590/space-n-time

    lagged on notebooks and on some of mobile devices. I'm trying to find the cause. I not use "for each" , physics, particles, effects, colizions(okey, only 3 times), I'm not creating many objects, it haven't too many events, because its free edition... maybe, I make an error somewhere and can't see it yet. It looks like smth "eat" my fps))

  • Hi!

    I read many themes about optimization, but I still have few questions:

    1) Somewhere I saw, that Ashley says that "delete" action makes "trash" in javaskript code. So what can I do?

    If I no longer needed some sprite, I can replace it with "set position" action, but it not good, because I remeber that set position/angle/size/opasity... are optimization killers.

    And what can I do with bullet or fume animation, to example? "Spawn/delete-Spawn/delete-Spawn/delete..." or "set position to gun" on launch and "set position (-1000, -1000)" when it hit another object?

    It's difficult to understand... especially with my English ((

    2) And anybody know what sprite limit has C2 for internet or mobile games?

    I mean they are not on the screen at once. On screen just ststic backplane and hero with one enemy which have very many animation frames. It's , haven't scroll, haven't physics, or smth difficult like that, just many animation frames. So how many can I store in C2? 200, 300...?

  • Anybody know when the results will be announced? The closing date - tomorrow, so we have to wait some weeks or what?

  • What about Construct Classic?

    I think it's still better then C2

  • Hmm... really strange)

    I saw somewhere smth like this. There was ask about two fingers and decision was using layers.

    I forgot how it was((

    It was like this: is touching object -> object set position to mouse.y(1)

    (1) - its a layer number.

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  • This is Plugin of the plugins!

    That will be cool if C2's developers support it and make it official ))

    But it my dream

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Kurz

Member since 12 Feb, 2013

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