Not sure how viable this is in a "short" timeframe, but would be cool to get 2 little tab buttons at the top of the editor, 2D and 3D modes, to change the Layout View from flat 2D by default to a 3D one with rotating camera, so we can actually see and edit our 3D objects better. Right now its ok with the manual XYZ in properties, but my workflow is like make one tiny change -> F5 and check in game -> adjust -> F5...which kinda takes forever :D
One more suggestion is allow us to set Z rotation of objects, right now I cannot for example on a Bullet set it to z angle like 3DCamera's z angle, etc
Currently I found a couple of issues related to 3D, but overall awesome work!
1. I keep getting errors trying to use .gltf files, or even Chrome crashing the tab entirely. Probably quite tricky to debug, as some .gltfs load perfectly. Example of GLTFs that don't seem to work here: kaylousberg.itch.io/kaykit-adventurers
2. Nice to have / suggestion: Allow us to upload our own animations (via a folder in the editor) / point to non-baked in ones. If the anims are buggy, that's the devs problem :)
Very well made game! Looks and plays great! Is there a reason you didn't publish it for iOS? Its really cool that its on Android though! :)
Wow not bad at all for a first attempt! I could only suggest some quality of life improvements like please add some kind of cross hair or even a small white circle to show where the bullets go :)
I think most of these games had hallways but maybe your levels should be more focused on big rooms, otherwise I was hallway sniping everything from the corner.
More weapons like a "machine gun" would be nice, or even the main weapon if I click and hold and it continiously fires instead of on each click! Awesome job!
Looks a bit like the LoZ Minish Cap meets Pokemon Trading Card Game! Nice work guys!
I don't think the point of the Ludum game jam is to be making money, its more about trying to quickly create a unique game around a theme they choose.
If you prototype some cool new mechanic or feature, there's nothing stopping you later to use the same code to make a full game for profit.
Look at the jam as an opportunity to dedicate 72 hours to learn and be creative for the sake of making a game, not for the sake of making a quick buck.
Wow that's really fast!
I'd love to see speedrun videos like on Youtube! :D
Thank you all for so many nice comments! I read them all, it really means a lot to me! Thank you for playing and enjoying my game :D
Hi! Found a small bug with the end boss actually! youtu.be/gsBoN3Jktkg
(This is an unlisted YT video)
Awesome and thanks!
Btw I noticed that the up facing sprite of the character is holding the sword and shield in different hands, which is weird for consistency ;)
Demo for Pixel Bear Adventure 2 on Android:
play.google.com/store/apps/details
Hi everyone, I am working on a second Pixel Bear game, its going to be 28 levels, each level lasting much longer. I hope to finish by summer. More to come soon! :)
You worked really hard on this game! Every day you did 100 push-ups, 100 squats and ran 10 kilometers! :D
Cool idea playing with colors! ^^
Member since 20 Jan, 2013