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  • awesome we'll look into this! that does look very promising!

  • you must be talking about android. iOS is transparent.

  • Hi there, so my developer partner (read: actual coder) and I are working on an RPG together. He's using the Google App Engine (RIP Parse) and I'll be doing the front end with Construct 2.

    He's done an amazing job of getting facebook / GAE / Construct 2 to work together. However we're facing a problem, but maybe it's not really a problem, just a lack of understanding or known solution.

    We are using the dictionary object to store data and this is fine, but as you can imagine, loading a character from a serve can be a lot of information.. inventory.. stats.. talent tree.. quest log.. etc.. what he has asked me about is being able to nest dictionaries IN dictionaries.. meaning something like this:

    {

    "c2dictionary":true,

    "data":{

    "moreData:{"eventMoreData":{"arrayData":[]}}

    }

    }

    Does anyone know if there is a way for deep nesting of data for json with Construct 2? Maybe a certain plugin or maybe it's totally possible with the existing dictionary and my dev partner just doesn't know the trick to do it in Construct 2.

    Thanks,

    Caleb

  • what kind of permissions are you talking about? what doesn't work?

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  • I haven't had any audio problems. personally. I did have audio issues with some plugins and XDK.. but not with cocoon io

  • Putting the request in on their forum should give others the opportunity to reflect your feelings. I'm sure if everyone or even a lot of people.. were to resonate that it IS important they would adjust things accordingly. I think it would be great, but i have yet to even mess with C2's audio effects at all..

    audio is pretty unimportant for mobile.. most people play games with sound off or very turned down.. music often adds a lot of bulk to a game. it's shame because i like writing music, but when faced with efficiency and the reality of mobile experiences.. it becomes hard to invest much time / energy / money into sound.

  • well if they don't see the value in it it's not an oversight.. if it's not on their roadmap they left it off for some reason.

    honestly i haven't seen much difference between webview and canvas+ maybe file size differences.. but no major performance differences. if you need better audio maybe that's an option? sacrafice some canvas+ benefit. plugins should all still work with webview right? well other than the canvas+ plugin.

  • you could ask them to see what it would take to add it.

  • I now know the issue is with the IAP plugin. Is anyone currently using any projects that use the IAP plugin? I am going to update and try quick.. not sure to know how often to do updates with Cocoon IO.

    NOTE: I did catch wind that the Admob fix that Andy shared is merged with the official plugin so it i'll update for that reason too. hope it fixes it.

    I don't think it is C2.. i'm 99% sure it's something that changed in Cocoon IO somewhere..

  • what bug is that? i've had no audio problems.. other than needing to pause music while doing video ads.

  • yea maybe so. we'll see. i'm still using the stable version for now. i'll try it out

  • that's how you start with anything. get something working.. then build on that. Right now I'm dealing with a black screen issue that is not related to the three usual suggestions.. figuring out what it is. what's strange is an older version of the same game doesn't do this.. very odd.

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part12studios

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