Grimmy's Recent Forum Activity

  • I'm still using the Pro UI plugins, and they continue to work in the latest version (although I've made some minor changes, so I'm unsure if I fixed an issue at some point). I haven't finished porting it to SDK v2, but it's in my queued tasks, in the collection, at least for people who truly need this professionally.

    Could you share the error logs from the console?

    Im using version 1.817 of the ProUI Plugins. I presume this is the latest.

    Debug console reads:

    Uncaught TypeError: this._runtime.GetPluginManager is not a function at instance.js:487:24 instance.js:414 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading '_behaviorsByCtor') at Object.registerGameObjects (instance.js:414:67) at aekiro_prouiSingleGlobalInstance.Initialise (instance.js:34:19) at aekiro_prouiSingleGlobalInstance.Init (actions.js:18:9) at C3.EventBlock._RunActions_Fast (eventBlock.js:1:11558) at C3.EventBlock._RunAndBlock (eventBlock.js:1:10860) at C3.EventBlock.Run (eventBlock.js:1:9662) at C3.EventSheet._ExecuteTrigger (eventSheet.js:1:6088) at C3.EventSheet._TriggerForClass (eventSheet.js:1:4265) at C3.EventSheet._Trigger (eventSheet.js:1:3883) at C3.EventSheetManager._Trigger (eventSheetManager.js:1:6190) 2instance.js:487 Uncaught TypeError: this._runtime.GetPluginManager is not a function at instance.js:487:24 185instance.js:487 Uncaught TypeError: this._runtime.GetPluginManager is not a function

  • Thanks. Yes, I can open the project, but when I try to run it it gives me errors regarding the plugin.

    If I wanted to make even a tiny update, this would mean I would need to completely refactor the project (for use without using the plugin) which might take a very long time and to be frank its just not worth doing.

  • I'd like to know too if there will be an update, as I have an app on the Playstore with thousands of customers that needs updating; but I cant run the project in C3 anymore due to the plugin being incompatible.

    Or does the death of this plugin also mean the death of my app?

    I guess if that IS the case then it wouldn't make sense to ever use an unofficial plugin ever again.

  • Ahh I need to do..

    myArray.setAt(myText,0,0);
    
  • I tried:

    let myArray = runtime.objects.Array.getFirstInstance();
    
    let myText= document.getElementById('some text').value;
    
    myArray.setAt(0,0,myText);
    

    ..but I guess Im not using the array assignment correctly as I get: TypeError: expected finite number

  • Thanks!!

  • I am am downloading a JSON string and then I parse it so it accessible as JSON. I then want to download another JSON string and combine this with the first JSON (add it to the end).

    I have been trying all day but I cant get it to work. The second JSON always seems to overwrite the first one.

    Thanks

  • I have seen numerous posts with various solutions to tweening text scale (pulsing text) but I have tried them all and none of them work.

    I have tried tweening values, scales and size but none of them has any effect on my text size.

    Can somebody help?

    P.S I also tried the Sine behavior but that just scales the text's bounding box and not the actual text.

    Thanks

  • No idea why but this seems to be the solution:

    .progbar 
    { 
    	appearance: none; 
    }
    
    .progbar::-webkit-progress-value { 
    	
    	background: blue; 
    
    }
    
  • For some reason no matter what I do to style the progress bar it is always green.

    I have no problems styling anything else with an external style sheet but progress bars are either default grey (if I do nothing) or green if I add any styling at all.

    Bug or some secret knowledge?

    Cheers

    My stylesheet looks like this (this hex color is red):

    .progbar {
    
    	background-color:#e03c2f ;
    	color:#e03c2f ;
    }
    
  • Im thinking of creating an application with C3 but I was wondering if its possible to have multiple html windows which can perhaps be undocked from the app itself, much like the Construct 3 editor.

    I saw 'Golden Layout' which looks interesting but I don't know if a construct canvas could be put inside one of these elements and still have other panels communicate with c3.

    Anyone have any experience with this kind of stuff? Recommended best practices?

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  • Lets say its for a windows desktop widget of some sort.

    Is this possible in C3 yet?

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Grimmy

Member since 20 Nov, 2012

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