spongehammer's Recent Forum Activity

  • Well the above statement is all still valid in as much as i dont understand why it doesnt work, however i have solved it by adding the bullet behaviour to the platform.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Something i still dont understand here. With your example if i replace the press up arrow with Every tick nothing happens. I also tried changing the Apply force at an angle to Apply Impulse at an angle, still nothing.

    I have also tried

    Every Tick

    Set movable

    Apply force

    Set immovable

    Doesnt work either. I am not sure if its something to do with the acceleration of the object being reset every tick?

    Very strange to me.

  • Ha ! Excellent thanks. I had been changing the y value by moving the platform rather than applying a force to it which makes perfect sense now you have pointed it out

    <img src="smileys/smiley4.gif" border="0" align="middle" />

    Thanks so much !

  • Try this <img src="smileys/smiley1.gif" border="0" align="middle">

    test

  • Works fine here too.

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  • How about a work around then <img src="smileys/smiley24.gif" border="0" align="middle" /> Anyone?

  • Hi,

    I have created 3 objects:

    1 player with physics behavior, one horizontal sprite with physics and one sprite as a switch.

    I want to move my player onto the platform and operate the switch to raise it.

    This all works fine except when the platform moves up my player just falls through. I have tried adding solid to the player and platform but no difference. I have also tried changing the relative densities to no avail.

    I assumed the physics behavior would just handle the collisions automatically.

    Any ideas please?.

  • "Here's what the ancestors had to say:"

    Hehe

    Thanks

  • Sorry, edited post. You are looking for a warp type door it seems.

  • Hi,

    is it feasible to use the pathfinding behaviour on platform games ?

    I can see how it could be used where a continuous path is available such as ladders etc but how about jumping gaps or platforms?

    Thanks

  • So, knowing that Construct 2 is designed to create HTML5 games, you decided to complain that Construct 2 is designed to make HTML5 games. I'll let you sort that out on your own.

    Thats a good point. I have had no issues so far with my game. Horses for courses is the term.

  • Not sure if this is what you want.

    http://dl.dropbox.com/u/84974566/sleeping.capx

    drag the red square btw. <img src="smileys/smiley1.gif" border="0" align="middle">

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spongehammer

Member since 30 Oct, 2012

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