spongehammer's Recent Forum Activity

  • TELLES0808

    I sort of tried that but i ended up with something very fixed which only applied to the circuit above. I wanted something which would apply to any circuit with multiple paths ( within reason of course ).

    It may well be part of the answer but everytime i think about it my head fills with mud <img src="smileys/smiley5.gif" border="0" align="middle" />

  • vee41

    Thanks for the quick response. Never used pathfinding but will take a look <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi,

    i am trying to figure out the logic to make the circuit work. Any suggestions gladly accepted.

    <img src="https://dl.dropboxusercontent.com/u/1685424/circuit.JPG" border="0" />

    The red box is the power source, blue circles are lights and the black circles are junction boxes. Ideally i want a way create a way to turn off the relevant light when one ( or more ) of the junction boxes is removed.

    The logic would need to apply to any circuit created not just the one above.

    I cant get my head around where to start really.

    Thanks

  • BreadCrowns

    As far as i can see there is nothing wrong with your logic. The pin behavior may not be accurate enough.

    Also the detection you are relying on is not ideal either. Part of the problem is that if anything is out on the first rotate then its all compounded from there.

    I would suggest a different approach to moving the blocks, more like moving each one a set distance from the center of the current square to the center of the next. This will do away with relying on the collision detection.

    When i get a few mins free i will make a capx to show what i mean.

  • Link to the game?

  • Looks nice. Is it multiplayer?

  • Nice, can it handle multiple light sources ?

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  • BreadCrowns

    Hi, not got much time at the moment but the first thing i see is your Blue blocks are 258 x 258 which means the image point is in the wrong place.

    Will check out the rest later if no one else gets there first <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi,

    must be a families problem. Just add a global variable set to the weapon anngle and set the arrow to that instead.

  • +1 <img src="smileys/smiley1.gif" border="0" align="middle" />

  • rexrainbow

    Thanks for the update. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Not a bad idea to keep your eyes open on the Tools/Resources section of the forums too.

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spongehammer

Member since 30 Oct, 2012

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